hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
onDestroy : Phaser.Signal This signal is dispatched
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
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