removeBetween(startIndex, endIndex, destroy, silent)
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
alignIn(container, position, offsetX, offsetY)
add(child, silent, index) → {
getClosestTo(object, callback, callbackContext) → {any}
removeAll(destroy, silent, destroyTexture) Removes
checkAll(key, value, checkAlive, checkVisible, force)
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
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