Group#x
  • References/Game Development/Phaser/Game Objects/Group

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

2025-01-10 15:47:30
Group.SORT_DESCENDING
  • References/Game Development/Phaser/Game Objects/Group

[static] SORT_DESCENDING : integer A sort ordering value, as specified in

2025-01-10 15:47:30
Group#inputEnableChildren
  • References/Game Development/Phaser/Game Objects/Group

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Group#bottom
  • References/Game Development/Phaser/Game Objects/Group

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2025-01-10 15:47:30
Group#setAllChildren()
  • References/Game Development/Phaser/Game Objects/Group

setAllChildren(key, value, checkAlive, checkVisible, operation,

2025-01-10 15:47:30
Group#addAt()
  • References/Game Development/Phaser/Game Objects/Group

addAt(child, index, silent) → {

2025-01-10 15:47:30
Group#getAt()
  • References/Game Development/Phaser/Game Objects/Group

getAt(index) → {DisplayObject | integer}

2025-01-10 15:47:30
Group#getClosestTo()
  • References/Game Development/Phaser/Game Objects/Group

getClosestTo(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
Group#rotation
  • References/Game Development/Phaser/Game Objects/Group

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Group#divideAll()
  • References/Game Development/Phaser/Game Objects/Group

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

2025-01-10 15:47:30