setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
countDead() → {integer} Get the number of dead children in this group. Returns
new Group(game, parent, name, addToStage, enableBody
setAllChildren(key, value, checkAlive, checkVisible, operation,
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
checkAll(key, value, checkAlive, checkVisible, force)
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
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