[static] SORT_DESCENDING : integer A sort ordering value, as specified in
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
countDead() → {integer} Get the number of dead children in this group. Returns
getClosestTo(object, callback, callbackContext) → {any}
checkAll(key, value, checkAlive, checkVisible, force)
onDestroy : Phaser.Signal This signal is dispatched
alignIn(container, position, offsetX, offsetY)
new Group(game, parent, name, addToStage, enableBody
add(child, silent, index) → {
Page 5 of 13