checkProperty(child, key, value, force) → {boolean} Checks a property
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
setAll(key, value, checkAlive, checkVisible, operation, force)
create(x, y, key, frame, exists, index)
onChildInputOut : Phaser.Signal This Signal is dispatched
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
resetCursor(index) → {any} Sets the group cursor to the first child
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
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