Group#callAllExists()
  • References/Game Development/Phaser/Game Objects/Group

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

2025-01-10 15:47:30
Group#sort()
  • References/Game Development/Phaser/Game Objects/Group

sort(key, order) Sort the children in the group according to a particular

2025-01-10 15:47:30
Group#setAllChildren()
  • References/Game Development/Phaser/Game Objects/Group

setAllChildren(key, value, checkAlive, checkVisible, operation,

2025-01-10 15:47:30
Group#getClosestTo()
  • References/Game Development/Phaser/Game Objects/Group

getClosestTo(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
Group#removeAll()
  • References/Game Development/Phaser/Game Objects/Group

removeAll(destroy, silent, destroyTexture) Removes

2025-01-10 15:47:30
Group#inputEnableChildren
  • References/Game Development/Phaser/Game Objects/Group

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Group#moveDown()
  • References/Game Development/Phaser/Game Objects/Group

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Group#setChildIndex()
  • References/Game Development/Phaser/Game Objects/Group

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Group#checkAll()
  • References/Game Development/Phaser/Game Objects/Group

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
Group#replace()
  • References/Game Development/Phaser/Game Objects/Group

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

2025-01-10 15:47:30