removeAll(destroy, silent, destroyTexture) Removes
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
sort(key, order) Sort the children in the group according to a particular
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
[readonly] total : integer Total number of existing children in the group.
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
addAt(child, index, silent) → {
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
getAt(index) → {DisplayObject | integer}
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