sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
add(child, silent, index) → {
[readonly] total : integer Total number of existing children in the group.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
checkAll(key, value, checkAlive, checkVisible, force)
removeAll(destroy, silent, destroyTexture) Removes
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
new Group(game, parent, name, addToStage, enableBody
countDead() → {integer} Get the number of dead children in this group. Returns
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