getAll(property, value, startIndex, endIndex)
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] children : Array.<Displa
debug() Debug. Source code:
getFurthestFrom(object, callback, callbackContext) → {any}
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
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