FlexLayer#forEachAlive()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See

2025-01-10 15:47:30
FlexLayer#getRandom()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getRandom(startIndex, length) → {any} Returns

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FlexLayer#multiplyAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

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FlexLayer#topLeft
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topLeft : Phaser.Point Source code:

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FlexLayer#enableBody
  • References/Game Development/Phaser/Game Scaling/FlexLayer

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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FlexLayer#forEachExists()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
FlexLayer#getClosestTo()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getClosestTo(object, callback, callbackContext) → {any}

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FlexLayer#getFurthestFrom()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getFurthestFrom(object, callback, callbackContext) → {any}

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FlexLayer#centerY
  • References/Game Development/Phaser/Game Scaling/FlexLayer

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the

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FlexLayer#addAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

2025-01-10 15:47:30