forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
getRandom(startIndex, length) → {any} Returns
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
topLeft : Phaser.Point Source code:
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
getClosestTo(object, callback, callbackContext) → {any}
getFurthestFrom(object, callback, callbackContext) → {any}
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
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