FlexLayer#rotation
  • References/Game Development/Phaser/Game Scaling/FlexLayer

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

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FlexLayer#createMultiple()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

createMultiple(quantity, key, frame, exists) → {array}

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FlexLayer#moveUp()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

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FlexLayer#add()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

add(child, silent, index) → {

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FlexLayer#sort()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

sort(key, order) Sort the children in the group according to a particular

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FlexLayer#resize()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

resize() Resize. Source code:

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FlexLayer#FlexLayer
  • References/Game Development/Phaser/Game Scaling/FlexLayer

new FlexLayer(manager, position, bounds, scale) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming

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FlexLayer#exists
  • References/Game Development/Phaser/Game Scaling/FlexLayer

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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FlexLayer#forEach()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

forEach(callback, callbackContext, checkExists, args) Call a function on

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FlexLayer#getChildIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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