divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
topLeft : Phaser.Point Source code:
getFurthestFrom(object, callback, callbackContext) → {any}
filter(predicate, checkExists) → {Phaser
onChildInputOver : Phaser.Signal This Signal is dispatched
debug() Debug. Source code:
[readonly] children : Array.<Displa
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
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