[readonly] children : Array.<Displa
bottomMiddle : Phaser.Point Source code:
filter(predicate, checkExists) → {Phaser
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
manager Properties: Name Type Description
topLeft : Phaser.Point Source code:
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
classType : Object The type of objects that will be created when using
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
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