FlexLayer#contains()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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FlexLayer#grid
  • References/Game Development/Phaser/Game Scaling/FlexLayer

grid : Phaser.FlexGrid A reference to the

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FlexLayer#width
  • References/Game Development/Phaser/Game Scaling/FlexLayer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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FlexLayer#cursorIndex
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group

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FlexLayer#manager
  • References/Game Development/Phaser/Game Scaling/FlexLayer

manager Properties: Name Type Description

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FlexLayer#divideAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

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FlexLayer#debug()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

debug() Debug. Source code:

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FlexLayer#children
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] children : Array.<Displa

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FlexLayer#bottomMiddle
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomMiddle : Phaser.Point Source code:

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FlexLayer#classType
  • References/Game Development/Phaser/Game Scaling/FlexLayer

classType : Object The type of objects that will be created when using

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