ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
addAt(child, index, silent) → {
removeAll(destroy, silent, destroyTexture) Removes
addChild(child) → {DisplayObject}
countDead() → {integer} Get the number of dead children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
sort(key, order) Sort the children in the group according to a particular
resize() Resize. Source code:
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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