physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
onDestroy : Phaser.Signal This signal is dispatched
removeChild(child) → {DisplayObject}
countDead() → {integer} Get the number of dead children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
enableBodyDebug : boolean If true when a physics body is created (via
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
Page 9 of 14