addMultiple(children, silent) → {Array.<
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
[readonly] physicsType : number The const physics body type of this object.
resetChild(child, x, y, key, frame)
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
bounds : Phaser.Rectangle Source
Page 6 of 14