FlexLayer#getIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getIndex(child) → {integer} Get the index position of the given child in this group, which should

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FlexLayer#bottomRight
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomRight : Phaser.Point Source code:

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FlexLayer#persist
  • References/Game Development/Phaser/Game Scaling/FlexLayer

persist : boolean Should the FlexLayer remain through a State swap? Source

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FlexLayer#subAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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FlexLayer#alignIn()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

alignIn(container, position, offsetX, offsetY)

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FlexLayer#getBounds()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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FlexLayer#y
  • References/Game Development/Phaser/Game Scaling/FlexLayer

y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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FlexLayer#height
  • References/Game Development/Phaser/Game Scaling/FlexLayer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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FlexLayer#bottom
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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FlexLayer#setChildIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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