FlexLayer#scale
  • References/Game Development/Phaser/Game Scaling/FlexLayer

scale : Phaser.Point Source code:

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FlexLayer#topMiddle
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topMiddle : Phaser.Point Source code:

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FlexLayer#bottomRight
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomRight : Phaser.Point Source code:

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FlexLayer#top
  • References/Game Development/Phaser/Game Scaling/FlexLayer

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

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FlexLayer#iterate()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

iterate(key, value, returnType, callback, callbackContext, args)

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FlexLayer#setProperty()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

setProperty(child, key, value, operation, force) → {boolean}

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FlexLayer#y
  • References/Game Development/Phaser/Game Scaling/FlexLayer

y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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FlexLayer#getIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getIndex(child) → {integer} Get the index position of the given child in this group, which should

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FlexLayer#subAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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FlexLayer#visible
  • References/Game Development/Phaser/Game Scaling/FlexLayer

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

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