fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
addMultiple(children, silent) → {Array.<
getIndex(child) → {integer} Get the index position of the given child in this group, which should
bottomRight : Phaser.Point Source code:
scale : Phaser.Point Source code:
setAllChildren(key, value, checkAlive, checkVisible, operation,
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
setProperty(child, key, value, operation, force) → {boolean}
onChildInputOut : Phaser.Signal This Signal is dispatched
checkProperty(child, key, value, force) → {boolean} Checks a property
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