callAll(method, context, args) Calls a function, specified by name, on all on children. The function
resetChild(child, x, y, key, frame)
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
setAllChildren(key, value, checkAlive, checkVisible, operation,
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
bottomLeft : Phaser.Point Source code:
iterate(key, value, returnType, callback, callbackContext, args)
addMultiple(children, silent) → {Array.<
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