right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
getAt(index) → {DisplayObject | integer}
removeChild(child) → {DisplayObject}
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
countLiving() → {integer} Get the number of living children in this group. Returns
getFirstAlive(createIfNull, x, y, key,
alpha : number The alpha value of the group container. Inherited From
physicsBodyType : integer If enableBody
onDestroy : Phaser.Signal This signal is dispatched
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