FlexLayer#removeFromHash()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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FlexLayer#alpha
  • References/Game Development/Phaser/Game Scaling/FlexLayer

alpha : number The alpha value of the group container. Inherited From

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FlexLayer#countLiving()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

countLiving() → {integer} Get the number of living children in this group. Returns

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FlexLayer#inputEnableChildren
  • References/Game Development/Phaser/Game Scaling/FlexLayer

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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FlexLayer#getFirstAlive()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getFirstAlive(createIfNull, x, y, key,

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FlexLayer#physicsSortDirection
  • References/Game Development/Phaser/Game Scaling/FlexLayer

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

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FlexLayer#height
  • References/Game Development/Phaser/Game Scaling/FlexLayer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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FlexLayer#z
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] z : integer The z-depth value of this object within its parent container/Group

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FlexLayer#setChildIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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FlexLayer#name
  • References/Game Development/Phaser/Game Scaling/FlexLayer

name : string A name for this group. Not used internally but useful for debugging.

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