FlexLayer#name
  • References/Game Development/Phaser/Game Scaling/FlexLayer

name : string A name for this group. Not used internally but useful for debugging.

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FlexLayer#bottom
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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FlexLayer#bounds
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bounds : Phaser.Rectangle Source

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FlexLayer#removeFromHash()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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FlexLayer#callAllExists()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

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FlexLayer#setAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

setAll(key, value, checkAlive, checkVisible, operation, force)

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FlexLayer#removeAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeAll(destroy, silent, destroyTexture) Removes

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FlexLayer#inputEnableChildren
  • References/Game Development/Phaser/Game Scaling/FlexLayer

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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FlexLayer#ignoreDestroy
  • References/Game Development/Phaser/Game Scaling/FlexLayer

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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FlexLayer#bringToTop()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all

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