FlexLayer#sendToBack()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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FlexLayer#swap()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

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FlexLayer#cameraOffset
  • References/Game Development/Phaser/Game Scaling/FlexLayer

cameraOffset : Phaser.Point If this object is

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FlexLayer#getRandomExists()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getRandomExists(startIndex, endIndex) → {any}

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FlexLayer#xy()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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FlexLayer#total
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] total : integer Total number of existing children in the group.

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FlexLayer#customSort()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

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FlexLayer#position
  • References/Game Development/Phaser/Game Scaling/FlexLayer

position : Phaser.Point Source code:

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FlexLayer#bottomLeft
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomLeft : Phaser.Point Source code:

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FlexLayer#hash
  • References/Game Development/Phaser/Game Scaling/FlexLayer

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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