previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
alignTo(parent, position, offsetX, offsetY) → {
getFirstExists(exists, createIfNull, x, y,
checkAll(key, value, checkAlive, checkVisible, force)
getRandomExists(startIndex, endIndex) → {any}
cameraOffset : Phaser.Point If this object is
removeChildAt(index) → {DisplayObject}
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
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