[readonly] created : boolean True if the current state has had its create method
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
states : Object The object containing Phaser.States. Source code:
onInitCallback : Function This is called when the state is set as the active state. Source
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
onLoadUpdateCallback : Function This is called when the State is updated during the preload phase.
start(key, clearWorld, clearCache, parameter) Start the given State. If
onStateChange : Phaser.Signal onStateChange is a Phaser
onResizeCallback : Function This is called if ScaleManager.scalemode is RESIZE and a resize event occurs. It's passed the new width
onUpdateCallback : Function This is called when the state is updated, every game loop. It doesn't happen during preload (@see
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