onUpCallback : Function This callback is invoked every time a key is released. Source
update() Updates all currently defined keys. Source code:
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.
upDuration(keycode, duration) → {boolean} Returns true
game : Phaser.Game Local reference to game.
removeKeyCapture(keycode) Removes an existing key capture. Parameters
destroy() Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.Also clears all
addCallbacks(context, onDown, onUp, onPress)
isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can
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