backButton : Phaser.DeviceButton If this
isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
targetObject :any The Game Object this Pointer is currently over / touching / dragging.
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source
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