withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source
move(event, fromClick) Called when the Pointer is moved. Parameters
targetObject :any The Game Object this Pointer is currently over / touching / dragging.
circle : Phaser.Circle A Phaser.Circle that is centered
active : boolean An active pointer is one that is currently pressed down on the display. A Mouse is always active.
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