Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Pointer#positionUp
  • References/Game Development/Phaser/Input/Pointer

positionUp : Phaser.Point A Phaser.Point object containing

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Pointer.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact

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Pointer#rawMovementY
  • References/Game Development/Phaser/Input/Pointer

rawMovementY : number The vertical raw relative movement of the Pointer in pixels since last event.

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Pointer.ERASER_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only

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Pointer.FORWARD_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button

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Pointer#dirty
  • References/Game Development/Phaser/Input/Pointer

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not

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Pointer.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] MIDDLE_BUTTON : number The Middle Mouse button.

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Pointer.BACK_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but

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Pointer.NO_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] NO_BUTTON : number No buttons at all. Source

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