Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Pointer#positionUp
  • References/Game Development/Phaser/Input/Pointer

positionUp : Phaser.Point A Phaser.Point object containing

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Pointer#dirty
  • References/Game Development/Phaser/Input/Pointer

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not

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Pointer.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] MIDDLE_BUTTON : number The Middle Mouse button.

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Pointer#worldX
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on

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Pointer#clientX
  • References/Game Development/Phaser/Input/Pointer

clientX : number The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as

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Pointer#rawMovementY
  • References/Game Development/Phaser/Input/Pointer

rawMovementY : number The vertical raw relative movement of the Pointer in pixels since last event.

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Pointer#middleButton
  • References/Game Development/Phaser/Input/Pointer

middleButton : Phaser.DeviceButton If this

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Pointer#pointerMode
  • References/Game Development/Phaser/Input/Pointer

pointerMode : Phaser.PointerMode The operational

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Pointer#timeUp
  • References/Game Development/Phaser/Input/Pointer

timeUp : number A timestamp representing when the Pointer left the touchscreen. Source

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