Pointer.FORWARD_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button

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Pointer.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact

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Pointer#worldX
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on

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Pointer.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] MIDDLE_BUTTON : number The Middle Mouse button.

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Pointer#isUp
  • References/Game Development/Phaser/Input/Pointer

isUp : boolean If the Pointer is not touching the touchscreen, or all mouse or pen buttons are up, isUp is set to true

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Pointer.ERASER_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only

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Pointer#clientX
  • References/Game Development/Phaser/Input/Pointer

clientX : number The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as

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Pointer#worldY
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on

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Pointer#identifier
  • References/Game Development/Phaser/Input/Pointer

identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started.

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Pointer#pointerMode
  • References/Game Development/Phaser/Input/Pointer

pointerMode : Phaser.PointerMode The operational

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