Pointer#positionUp
  • References/Game Development/Phaser/Input/Pointer

positionUp : Phaser.Point A Phaser.Point object containing

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Pointer#previousTapTime
  • References/Game Development/Phaser/Input/Pointer

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked.

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Pointer#worldX
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on

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Pointer#isMouse
  • References/Game Development/Phaser/Input/Pointer

isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.

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Pointer#isUp
  • References/Game Development/Phaser/Input/Pointer

isUp : boolean If the Pointer is not touching the touchscreen, or all mouse or pen buttons are up, isUp is set to true

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Pointer#worldY
  • References/Game Development/Phaser/Input/Pointer

[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on

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Pointer#clientX
  • References/Game Development/Phaser/Input/Pointer

clientX : number The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as

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Pointer#dirty
  • References/Game Development/Phaser/Input/Pointer

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not

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Pointer#identifier
  • References/Game Development/Phaser/Input/Pointer

identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started.

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Pointer#timeDown
  • References/Game Development/Phaser/Input/Pointer

timeDown : number A timestamp representing when the Pointer first touched the touchscreen.

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