Pointer#msSinceLastClick
  • References/Game Development/Phaser/Input/Pointer

msSinceLastClick : number The number of milliseconds since the last click or touch event.

2025-01-10 15:47:30
Pointer#x
  • References/Game Development/Phaser/Input/Pointer

x : number The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale.

2025-01-10 15:47:30
Pointer#type
  • References/Game Development/Phaser/Input/Pointer

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Pointer#leave()
  • References/Game Development/Phaser/Input/Pointer

leave(event) Called when the Pointer leaves the target area. Parameters

2025-01-10 15:47:30
Pointer#rawMovementY
  • References/Game Development/Phaser/Input/Pointer

rawMovementY : number The vertical raw relative movement of the Pointer in pixels since last event.

2025-01-10 15:47:30
Pointer#middleButton
  • References/Game Development/Phaser/Input/Pointer

middleButton : Phaser.DeviceButton If this

2025-01-10 15:47:30
Pointer.FORWARD_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button

2025-01-10 15:47:30
Pointer.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact

2025-01-10 15:47:30
Pointer.ERASER_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only

2025-01-10 15:47:30
Pointer.MIDDLE_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] MIDDLE_BUTTON : number The Middle Mouse button.

2025-01-10 15:47:30