resetMovement() Resets the movementX and movementY properties. Use in your update handler after retrieving the values.
y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.
game : Phaser.Game A reference to the currently running game
rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event.
isUp : boolean If the Pointer is not touching the touchscreen, or all mouse or pen buttons are up, isUp is set to true
[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button
[static] ERASER_BUTTON : number The Eraser pen button on PointerEvent supported devices only
isMouse : boolean If the Pointer is a mouse or pen / stylus this is true, otherwise false.
[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact
[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on
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