[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but
new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger
stop(event) Called when the Pointer leaves the touchscreen. Parameters
swapTarget(newTarget, silent) This will change the Pointer.targetObject object to be the
pointerMode : Phaser.PointerMode The operational
justPressed(duration) → {boolean} The Pointer is considered justPressed
timeUp : number A timestamp representing when the Pointer left the touchscreen. Source
[static] NO_BUTTON : number No buttons at all. Source
totalTouches : number The total number of times this Pointer has been touched to the touchscreen.
reset() Resets the Pointer properties. Called by InputManager.reset when you perform a State change.
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