totalTouches : number The total number of times this Pointer has been touched to the touchscreen.
swapTarget(newTarget, silent) This will change the Pointer.targetObject object to be the
timeDown : number A timestamp representing when the Pointer first touched the touchscreen.
new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger
pointerMode : Phaser.PointerMode The operational
stop(event) Called when the Pointer leaves the touchscreen. Parameters
[static] NO_BUTTON : number No buttons at all. Source
[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but
timeUp : number A timestamp representing when the Pointer left the touchscreen. Source
update() Called by the Input Manager. Source code:
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