timeDown : number A timestamp representing when the Pointer first touched the touchscreen.
timeUp : number A timestamp representing when the Pointer left the touchscreen. Source
stop(event) Called when the Pointer leaves the touchscreen. Parameters
[static] NO_BUTTON : number No buttons at all. Source
new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger
swapTarget(newTarget, silent) This will change the Pointer.targetObject object to be the
justPressed(duration) → {boolean} The Pointer is considered justPressed
[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but
pointerMode : Phaser.PointerMode The operational
circle : Phaser.Circle A Phaser.Circle that is centered
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