Pointer#timeDown
  • References/Game Development/Phaser/Input/Pointer

timeDown : number A timestamp representing when the Pointer first touched the touchscreen.

2025-01-10 15:47:30
Pointer#identifier
  • References/Game Development/Phaser/Input/Pointer

identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started.

2025-01-10 15:47:30
Pointer#justPressed()
  • References/Game Development/Phaser/Input/Pointer

justPressed(duration) → {boolean} The Pointer is considered justPressed

2025-01-10 15:47:30
Pointer#stop()
  • References/Game Development/Phaser/Input/Pointer

stop(event) Called when the Pointer leaves the touchscreen. Parameters

2025-01-10 15:47:30
Pointer#Pointer
  • References/Game Development/Phaser/Input/Pointer

new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger

2025-01-10 15:47:30
Pointer.NO_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] NO_BUTTON : number No buttons at all. Source

2025-01-10 15:47:30
Pointer#swapTarget()
  • References/Game Development/Phaser/Input/Pointer

swapTarget(newTarget, silent) This will change the Pointer.targetObject object to be the

2025-01-10 15:47:30
Pointer#totalTouches
  • References/Game Development/Phaser/Input/Pointer

totalTouches : number The total number of times this Pointer has been touched to the touchscreen.

2025-01-10 15:47:30
Pointer.BACK_BUTTON
  • References/Game Development/Phaser/Input/Pointer

[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but

2025-01-10 15:47:30
Pointer#withinGame
  • References/Game Development/Phaser/Input/Pointer

withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source

2025-01-10 15:47:30