timeDown : number A timestamp representing when the Pointer first touched the touchscreen.
identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started.
justPressed(duration) → {boolean} The Pointer is considered justPressed
stop(event) Called when the Pointer leaves the touchscreen. Parameters
new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger
[static] NO_BUTTON : number No buttons at all. Source
swapTarget(newTarget, silent) This will change the Pointer.targetObject object to be the
totalTouches : number The total number of times this Pointer has been touched to the touchscreen.
[static] BACK_BUTTON : number The X1 button. This is typically the mouse Back button, but
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source
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