resetMovement() Resets the movementX and movementY properties. Use in your update handler after retrieving the values.
forwardButton : Phaser.DeviceButton If this
rawMovementX : number The horizontal raw relative movement of the Pointer in pixels since last event.
pageY : number The vertical coordinate of the Pointer relative to whole document. Source
game : Phaser.Game A reference to the currently running game
leftButton : Phaser.DeviceButton If this
exists : boolean A Pointer object that exists is allowed to be checked for physics collisions and overlaps.
clientY : number The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed
position : Phaser.Point A Phaser.Point object containing
y : number The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.
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