move(event, fromClick) Called when the Pointer is moved. Parameters
reset() Resets the Pointer properties. Called by InputManager.reset when you perform a State change.
circle : Phaser.Circle A Phaser.Circle that is centered
interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to
active : boolean An active pointer is one that is currently pressed down on the display. A Mouse is always active.
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to
pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can
[readonly] duration : number How long the Pointer has been depressed on the touchscreen or
targetObject :any The Game Object this Pointer is currently over / touching / dragging.
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