circle : Phaser.Circle A Phaser.Circle that is centered
target :any The target property of the Pointer as set by the DOM event when this Pointer is started.
start(event) Called when the Pointer is pressed onto the touchscreen. Parameters
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source
active : boolean An active pointer is one that is currently pressed down on the display. A Mouse is always active.
interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to
pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can
movementX : number The horizontal processed relative movement of the Pointer in pixels since last event.
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
[readonly] duration : number How long the Pointer has been depressed on the touchscreen or
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