movementX : number The horizontal processed relative movement of the Pointer in pixels since last event.
backButton : Phaser.DeviceButton If this
id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers.
target :any The target property of the Pointer as set by the DOM event when this Pointer is started.
interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to
pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can
start(event) Called when the Pointer is pressed onto the touchscreen. Parameters
isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to
reset() Resets the Pointer properties. Called by InputManager.reset when you perform a State change.
[readonly] duration : number How long the Pointer has been depressed on the touchscreen or
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