fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
ceilTo(value, place, base) → {number} Ceils
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
mapLinear(x, a1, a2, b1, b2) → {number} Linear mapping from range to range Parameters
linear(p0, p1, t) → {number} Calculates a linear (interpolation) value over t. Parameters
fuzzyEqual(a, b, epsilon) → {boolean} Two number are fuzzyEqual if
smootherstep(x, min, max) → {float} Smootherstep function as detailed at http://en.wikipedia.or
clampBottom(x, a) → {number} Clamp x to the range [a, Infinity).Roughly
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