bezierInterpolation(v, k) → {number} A Bezier Interpolation Method, mostly used by Phaser.Tween
rotateToAngle(currentAngle, targetAngle, lerp) → {number} Rotates
between(min, max) → {number} Returns a number between the min and max
degToRad(degrees) → {number} Convert degrees to radians. Parameters
floorTo(value, place, base) → {number}
wrap(value, min, max) → {number} Ensures that the value always stays between min and max, by wrapping
maxProperty() → {number} Variation of Math.max that can be passed a property and either an array
smoothstep(x, min, max) → {float} Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
percent(a, b, base) → {number} Work out what percentage value a
sign(x) → {integer} A value representing the sign of the value: -1 for negative, +1 for positive
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