bezierInterpolation(v, k) → {number} A Bezier Interpolation Method, mostly used by Phaser.Tween
clampBottom(x, a) → {number} Clamp x to the range [a, Infinity).Roughly
fuzzyEqual(a, b, epsilon) → {boolean} Two number are fuzzyEqual if
within(a, b, tolerance) → {boolean} Checks if two values are within the given tolerance of each
sign(x) → {integer} A value representing the sign of the value: -1 for negative, +1 for positive
floorTo(value, place, base) → {number}
roundTo(value, place, base) → {number}
percent(a, b, base) → {number} Work out what percentage value a
angleBetweenY(x1, y1, x2, y2) → {number} Find the angle of a segment from (x1, y1) -> (x2, y2)
smoothstep(x, min, max) → {float} Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
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