reverseAngle(angleRad) → {number} Reverses an angle. Parameters
catmullRomInterpolation(v, k) → {number} A Catmull Rom Interpolation Method, mostly used by Phaser
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
isOdd(n) → {boolean} Returns true if the number given is odd. Parameters
isEven(n) → {boolean} Returns true if the number given is even. Parameters
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
ceilTo(value, place, base) → {number} Ceils
new Math() A collection of useful mathematical functions. These are normally accessed through game.math.
difference(a, b) → {number} The absolute difference between two values. Parameters
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