getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
removeChildAt(index) → {DisplayObject}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getChildAt(index) → {DisplayObject}
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
shader : PIXI.AbstractFilter The
height : number The height of the tiling sprite Source code:
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