removeChildAt(index) → {DisplayObject}
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
getChildAt(index) → {DisplayObject}
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
height : number The height of the tiling sprite Source code:
shader : PIXI.AbstractFilter The
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