tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
renderable : boolean Whether this sprite is renderable or not Default Value
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
blendMode : number The blend mode to be applied to the sprite Default Value
new TilingSprite(texture, width, height) A tiling sprite is a fast way of rendering a tiling image Parameters
Page 4 of 4