generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
tint : number The tint applied to the sprite. This is a hex value Default
addChild(child) → {DisplayObject}
addChildAt(child, index) → {DisplayObject}
texture : PIXI.Texture The texture that the
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
tileScale :Point The scaling of the image that is being tiled Source code:
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