tilePosition :Point The offset position of the image that is being tiled Source
removeChild(child) → {DisplayObject}
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
removeChildAt(index) → {DisplayObject}
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