setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
removeChild(child) → {DisplayObject}
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
tilePosition :Point The offset position of the image that is being tiled Source
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
Page 2 of 4