removeChild(child) → {DisplayObject}
tilePosition :Point The offset position of the image that is being tiled Source
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
removeChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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