TilingSprite#tilePosition
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tilePosition :Point The offset position of the image that is being tiled Source

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TilingSprite#tintedTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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TilingSprite#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

removeChild(child) → {DisplayObject}

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TilingSprite#setTexture()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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TilingSprite#width
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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TilingSprite#canvasBuffer
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.

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TilingSprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

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TilingSprite#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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TilingSprite#tileScaleOffset
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tileScaleOffset :Point A point that represents the scale of the texture object Source

2025-01-10 15:47:30
TilingSprite#anchor
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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