Color.RGBtoString()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoString(r, g, b, a, prefix)

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Color.blendLinearDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearDodge(a, b) → {integer} An alias

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Color.packPixel()
  • References/Game Development/Phaser/Utils/Color

<static> packPixel(r, g, b, a) → {number} Packs the r

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Color.blendLighten()
  • References/Game Development/Phaser/Utils/Color

<static> blendLighten(a, b) → {integer} Selects the lighter

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Color.interpolateColor()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}

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Color.interpolateRGB()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}

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Color.blendPinLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendPinLight(a, b) → {integer} If the backdrop

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Color.getColor()
  • References/Game Development/Phaser/Utils/Color

<static> getColor(r, g, b) → {number} Given 3 color values

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Color.blendPhoenix()
  • References/Game Development/Phaser/Utils/Color

<static> blendPhoenix(a, b) → {integer} Phoenix blend

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Color#Color
  • References/Game Development/Phaser/Utils/Color

new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.

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