<static> getRandomColor(min, max, alpha)
<static> blendColorBurn(a, b) → {integer} Darkens the
<static> blendLinearLight(a, b) → {integer} This blend
<static> blendExclusion(a, b) → {integer} Produces an
<static> RGBtoHSV(r, g, b, out) → {object}
<static> getColor32(a, r, g, b) → {number} Given an alpha
<static> HSVtoRGB(h, s, v, out) → {object}
<static> webToColor(web, out) → {object}
<static> blendDarken(a, b) → {integer} Selects the darker
<static> getRGB(color) → {object} Return the component
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