love.graphics.rotate Rotates the coordinate system in two dimensions. Calling this function affects all future drawing operations by rotating the coordinate system around the origin
love.mouse.getSystemCursor Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets a
Shape:setSensor Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Sets whether this shape should act as a sensor
love.quit Available since LÖVE 0.7.0 This callback is not supported in earlier versions. Callback function triggered when the game is closed
ParticleSystem:setSpinVariation Sets the amount of spin variation (0 meaning no variation and 1 meaning full variation between start and end). Function
ParticleSystem:stop Stops the particle emitter, resetting the lifetime counter. Function Synopsis
Shape:getRestitution Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the restitution of this shape.
love.font.newFontData Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 This function is not supported in earlier or later versions. Creates
MotorJoint:getAngularOffset Available since LÖVE 0.9.0 This method is not supported in earlier versions. Gets the target angular offset between
love.window.getWidth Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 Use
Page 22 of 100