MouseJoint:setMaxForce
  • References/Game Development/LÖVE/love.physics/Joint/MouseJoint

MouseJoint:setMaxForce Sets the highest allowed force. Function Synopsis

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Body:getMass
  • References/Game Development/LÖVE/love.physics/Body

Body:getMass Get the mass of the body. Static bodies always have a mass of 0. Function Synopsis

2025-01-10 15:47:30
love.keypressed
  • References/Game Development/LÖVE/love

love.keypressed Callback function triggered when a key is pressed. Function Available since LÖVE 0.10.0 This variant

2025-01-10 15:47:30
Mesh:getTexture
  • References/Game Development/LÖVE/love.graphics/Mesh

Mesh:getTexture Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the texture (

2025-01-10 15:47:30
love.graphics.setLine
  • References/Game Development/LÖVE/love.graphics

love.graphics.setLine Removed in LÖVE 0.9.0 Use

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love.filesystem.isDirectory
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.isDirectory Check whether something is a directory. Function Synopsis

2025-01-10 15:47:30
enet.peer:reset
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:reset Forcefully disconnects peer. The

2025-01-10 15:47:30
love.filesystem.append
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.append Available since LÖVE 0.9.0 This function is not supported in earlier versions. Append data to an existing file.

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love.window.getPosition
  • References/Game Development/LÖVE/love.window

love.window.getPosition Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the position of the window on the

2025-01-10 15:47:30
Body:getAngularVelocity
  • References/Game Development/LÖVE/love.physics/Body

Body:getAngularVelocity Get the angular velocity of the Body. The angular velocity is the rate of change of angle over time. It is changed in

2025-01-10 15:47:30