PulleyJoint:setMaxLengths
  • References/Game Development/LÖVE/love.physics/Joint/PulleyJoint

PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments. The physics module also imposes maximum values for the rope segments. If the parameters exceed these values

2025-01-10 15:47:30
Font:getDescent
  • References/Game Development/LÖVE/love.graphics/Font

Font:getDescent Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the descent of the Font. The descent spans

2025-01-10 15:47:30
love.graphics.getCompressedImageFormats
  • References/Game Development/LÖVE/love.graphics

love.graphics.getCompressedImageFormats Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the available

2025-01-10 15:47:30
ParticleSystem:setGravity
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setGravity Removed in LÖVE 0.9.0 It has been replaced by

2025-01-10 15:47:30
ParticleSystem:getLinearAcceleration
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getLinearAcceleration Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the linear acceleration

2025-01-10 15:47:30
love.graphics.getLineStipple
  • References/Game Development/LÖVE/love.graphics

love.graphics.getLineStipple Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the current line stipple.

2025-01-10 15:47:30
love.graphics.getLineJoin
  • References/Game Development/LÖVE/love.graphics

love.graphics.getLineJoin Gets the line join style. Function Synopsis

2025-01-10 15:47:30
Font:getBaseline
  • References/Game Development/LÖVE/love.graphics/Font

Font:getBaseline Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the baseline of the Font. Most scripts

2025-01-10 15:47:30
CircleShape:getPoint
  • References/Game Development/LÖVE/love.physics/Shape/CircleShape

CircleShape:getPoint Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the center point of the circle shape

2025-01-10 15:47:30
Body:setLinearVelocity
  • References/Game Development/LÖVE/love.physics/Body

Body:setLinearVelocity Sets a new linear velocity for the Body. This function will not accumulate anything; any impulses previously applied since the last call to World:update will

2025-01-10 15:47:30