Channel:supply
  • References/Game Development/LÖVE/love.thread/Channel

Channel:supply Available since LÖVE 0.9.0 This function is not supported in earlier versions. Send a message to the thread Channel and wait

2025-01-10 15:47:30
love.joystick.loadGamepadMappings
  • References/Game Development/LÖVE/love.joystick

love.joystick.loadGamepadMappings Available since LÖVE 0.9.2 This function is not supported in earlier versions. Loads a gamepad mappings string

2025-01-10 15:47:30
Contact:resetFriction
  • References/Game Development/LÖVE/love.physics/Contact

Contact:resetFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Resets the contact friction to the mixture

2025-01-10 15:47:30
Decoder:getSampleRate
  • References/Game Development/LÖVE/love.sound/Decoder

Decoder:getSampleRate Returns the sample rate of the Decoder. Function Synopsis

2025-01-10 15:47:30
Text:set
  • References/Game Development/LÖVE/love.graphics/Text

Text:set Available since LÖVE 0.10.0 This function is not supported in earlier versions. Replaces the contents of the Text object with a new

2025-01-10 15:47:30
Source:setAttenuationDistances
  • References/Game Development/LÖVE/love.audio/Source

Source:setAttenuationDistances Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Body:setUserData
  • References/Game Development/LÖVE/love.physics/Body

Body:setUserData Available since LÖVE 0.9.1 This method is not supported in earlier versions. Associates a Lua value with the Body. To

2025-01-10 15:47:30
SpriteBatch:unlock
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:unlock This has been changed to SpriteBatch:unbind

2025-01-10 15:47:30
(File):getFilename
  • References/Game Development/LÖVE/love.filesystem/File

(File):getFilename Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the filename that the File object was

2025-01-10 15:47:30
World:rayCast
  • References/Game Development/LÖVE/love.physics/World

World:rayCast Available since LÖVE 0.8.0 This method is not supported in earlier versions. Casts a ray and calls a function for each fixtures

2025-01-10 15:47:30