Game#forceSingleUpdate

forceSingleUpdate : boolean Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you need this. You can toggle it on the fly. Source code: core/Game.js (Line 380)

Physics.Arcade.Body#game

game : Phaser.Game Local reference to game. Source code: physics/arcade/Body.js (Line 25)

global#RECTANGLE

<constant> RECTANGLE : integer Game Object type. Source code: Phaser.js (Line 248)

Rectangle#type

[readonly] type : number The const type of this object. Source code: geom/Rectangle.js (Line 49)

RetroFont#valid

valid : boolean Inherited From PIXI.RenderTexture#valid Source code: pixi/textures/RenderTexture.js (Line 125)

Touch#game

game : Phaser.Game A reference to the currently running game. Source code: input/Touch.js (Line 21)

Rope#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)

TimerEvent#TimerEvent

new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments) A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire.When the event fires it calls a specific callback with the specified arguments. TimerEvents are removed by their parent timer once finished firing or repeating. Use Phaser.Timer#add, Phaser.Timer#repeat, or Phaser.Timer#loop methods to create a new

Graphics#drawEllipse()

drawEllipse(x, y, width, height) → {PIXI.Graphics} Draws an ellipse. Parameters Name Type Description x Number The X coordinate of the center of the ellipse y Number The Y coordinate of the center of the ellipse width Number The half width of the ellipse height Number The half height of the ellipse Returns PIXI.Graphics - Inherited From PIXI.Graphics#drawEllipse Source code: pixi/primitives/Graphics.js (Line 581)

QuadTree#maxLevels

maxLevels : number The maximum number of levels to break down to. Default Value 4 Source code: math/QuadTree.js (Line 35)