Touch#game

game : Phaser.Game A reference to the currently running game. Source code: input/Touch.js (Line 21)

Rope#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)

Graphics#drawEllipse()

drawEllipse(x, y, width, height) → {PIXI.Graphics} Draws an ellipse. Parameters Name Type Description x Number The X coordinate of the center of the ellipse y Number The Y coordinate of the center of the ellipse width Number The half width of the ellipse height Number The half height of the ellipse Returns PIXI.Graphics - Inherited From PIXI.Graphics#drawEllipse Source code: pixi/primitives/Graphics.js (Line 581)

QuadTree#maxLevels

maxLevels : number The maximum number of levels to break down to. Default Value 4 Source code: math/QuadTree.js (Line 35)

AudioSprite#config

config : Object JSON audio atlas object. Source code: sound/AudioSprite.js (Line 35)

Mouse#onMouseOver()

onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 480)

Particles.Arcade.Emitter#maxParticles

maxParticles : number The total number of particles in this emitter. Source code: particles/arcade/Emitter.js (Line 26)

Physics.P2#pause()

pause() Pauses the P2 World independent of the game pause state. Source code: physics/p2/World.js (Line 733)

Line#height

[readonly] height : number Gets the height of this bounds of this line. Source code: geom/Line.js (Line 502)

Rope#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)