InputHandler#bringToTop

bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it is within. Source code: input/InputHandler.js (Line 81)

Tilemap#enableDebug

enableDebug : boolean If set then console.log is used to dump out useful layer creation debug data. Source code: tilemap/Tilemap.js (Line 140)

Frame#rotated

rotated : boolean Rotated? (not yet implemented) Source code: animation/Frame.js (Line 70)

Tileset#columns

[readonly] columns : integer The number of tile columns in the tileset. Source code: tilemap/Tileset.js (Line 101)

Key#duration

duration : number If the key is down this value holds the duration of that key press and is constantly updated.If the key is up it holds the duration of the previous down session. The number of milliseconds this key has been held down for. Source code: input/Key.js (Line 76)

Image#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

Canvas.getSmoothingEnabled()

<static> getSmoothingEnabled(context) → {boolean} Returns true if the given context has image smoothing enabled, otherwise returns false. Parameters Name Type Description context CanvasRenderingContext2D The context to check for smoothing on. Returns boolean - True if the given context has image smoothing enabled, otherwise false. Source code: utils/Canvas.js (Line 242)

TileSprite#blendMode

blendMode : number The blend mode to be applied to the sprite Inherited From PIXI.TilingSprite#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/extras/TilingSprite.js (Line 86)

Component.Delta#deltaX

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Source code: gameobjects/components/Delta.js (Line 24)

ArraySet#reset()

reset() Removes all the items. Source code: utils/ArraySet.js (Line 108)