AudioSprite#config

config : Object JSON audio atlas object. Source code: sound/AudioSprite.js (Line 35)

Mouse#onMouseOver()

onMouseOver(event) The internal method that handles the mouse over event from the browser. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 480)

Particles.Arcade.Emitter#maxParticles

maxParticles : number The total number of particles in this emitter. Source code: particles/arcade/Emitter.js (Line 26)

Physics.P2#pause()

pause() Pauses the P2 World independent of the game pause state. Source code: physics/p2/World.js (Line 733)

Line#height

[readonly] height : number Gets the height of this bounds of this line. Source code: geom/Line.js (Line 502)

Rope#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Physics.P2.Body#removeCollisionGroup()

removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup, or array of CollisionGroups, from the list of groups that this body will collide with and updates the collision masks. Parameters Name Type Argument Default Description group Phaser.Physics.CollisionGroup | array The Collision Group or Array of Collision Groups that this Bodies shapes should not collide with anymore. clearCallback boolean <optional> true Clear the callback that will be trigge

Physics.P2.PointProxy#y

y : number The y property of this PointProxy get and set in pixels. Source code: physics/p2/PointProxy.js (Line 44)

Component.Bounds#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Source code: gameobjects/components/Bounds.js (Line 24)

Sound#stopTime

stopTime : number The time the sound stopped. Source code: sound/Sound.js (Line 93)