Sound#pause()

pause() Pauses the sound. Source code: sound/Sound.js (Line 763)

Image#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Component.Bounds#right

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX. Source code: gameobjects/components/Bounds.js (Line 124)

Physics.Ninja.Tile#y

y : number The y position. Source code: physics/ninja/Tile.js (Line 685)

Button#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

Device#support32bit

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views? Source code: utils/Device.js (Line 500)

Canvas#Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including styles, offset and aspect ratio. Source code: utils/Canvas.js (Line 14)

Sprite#exists

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops. Inherited From PIXI.Sprite#exists Default Value true Source code: pixi/display/Sprite.js (Line 103)

InputHandler#snapOffsetX

snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source code: input/InputHandler.js (Line 117)

Button#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)