Loader#useXDomainRequest

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future. If true and if the browser supports XDomainRequest, it will be used in preference for XHR. This is only relevant for IE 9 and should only be enabled for IE 9 clients when required by the server/CDN. Deprecated: This is only relevant for IE 9. Source code: loader/Loader.js (Line 196)

DeviceButton#timeUp

timeUp : number The timestamp when the button was last released. Source code: input/DeviceButton.js (Line 71)

RetroFont#text

text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true. Source code: gameobjects/RetroFont.js (Line 547)

RenderTexture#game

game : Phaser.Game A reference to the currently running game. Source code: gameobjects/RenderTexture.js (Line 30)

Line#fromAngle()

fromAngle(x, y, angle, length) → {Phaser.Line} Sets this line to start at the given x and y coordinates and for the segment to extend at angle for the given length. Parameters Name Type Description x number The x coordinate of the start of the line. y number The y coordinate of the start of the line. angle number The angle of the line in radians. length number The length of the line in pixels. Returns Phaser.Line - This line object Source code: geom/Line.js (Line 86)

Button#setFrames()

setFrames(overFrame, outFrame, downFrame, upFrame) Used to manually set the frames that will be used for the different states of the Button. Frames can be specified as either an integer (the frame ID) or a string (the frame name); these are the same values that can be used with a Sprite constructor. Parameters Name Type Argument Description overFrame string | integer <optional> The frame / frameName when the button is in the Over state. outFrame string | integer <optional>

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)

Cache.DEFAULT

[static] DEFAULT : PIXI.Texture The default image used for a texture when no other is specified. Source code: loader/Cache.js (Line 215)

WebGLRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 97)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)