Image#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Timer.QUARTER

[static] QUARTER : integer Number of milliseconds in a quarter of a second. Source code: time/Timer.js (Line 182)

Game#onPause

onPause : Phaser.Signal This event is fired when the game pauses. Source code: core/Game.js (Line 301)

Bullet#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

Physics.P2.Body#damping

damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear damping acting on the body in the velocity direction. Source code: physics/p2/Body.js (Line 1711)

Animation#onComplete

onComplete : Phaser.Signal This event is dispatched when this Animation completes playback. If the animation is set to loop this is never fired, listen for onLoop instead. Source code: animation/Animation.js (Line 146)

FlexLayer#bottomMiddle

bottomMiddle : Phaser.Point Source code: core/FlexLayer.js (Line 81)

FlexLayer#alignIn()

alignIn(container, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

Image#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.Sprite#getLocalBounds Source code: pixi/display/Sprite.js (Line 315)

TweenManager#pauseAll()

pauseAll() Pauses all currently running tweens. Source code: tween/TweenManager.js (Line 330)