RenderTexture#game

game : Phaser.Game A reference to the currently running game. Source code: gameobjects/RenderTexture.js (Line 30)

Line#fromAngle()

fromAngle(x, y, angle, length) → {Phaser.Line} Sets this line to start at the given x and y coordinates and for the segment to extend at angle for the given length. Parameters Name Type Description x number The x coordinate of the start of the line. y number The y coordinate of the start of the line. angle number The angle of the line in radians. length number The length of the line in pixels. Returns Phaser.Line - This line object Source code: geom/Line.js (Line 86)

Button#setFrames()

setFrames(overFrame, outFrame, downFrame, upFrame) Used to manually set the frames that will be used for the different states of the Button. Frames can be specified as either an integer (the frame ID) or a string (the frame name); these are the same values that can be used with a Sprite constructor. Parameters Name Type Argument Description overFrame string | integer <optional> The frame / frameName when the button is in the Over state. outFrame string | integer <optional>

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)

Cache.DEFAULT

[static] DEFAULT : PIXI.Texture The default image used for a texture when no other is specified. Source code: loader/Cache.js (Line 215)

WebGLRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 97)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)

Cache.CANVAS

[static] CANVAS : number Source code: loader/Cache.js (Line 124)

Button#onUpSound

[readonly] onUpSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Up state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 112)

Animation#onLoop

onLoop : Phaser.Signal This event is dispatched when this Animation loops. Source code: animation/Animation.js (Line 151)