Creature#animation

animation :CreatureAnimation The CreatureAnimation instance. Source code: gameobjects/Creature.js (Line 69)

Pointer#update()

update() Called by the Input Manager. Source code: input/Pointer.js (Line 657)

Device#chromeVersion

chromeVersion : number If running in Chrome this will contain the major version number. Source code: utils/Device.js (Line 269)

Creature#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Component.ScaleMinMax#ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent. Source code: gameobjects/components/ScaleMinMax.js (Line 12)

Rectangle#union()

union(b, out) → {Phaser.Rectangle} Adds two Rectangles together to create a new Rectangle object, by filling in the horizontal and vertical space between the two Rectangles. Parameters Name Type Argument Description b Phaser.Rectangle The second Rectangle object. out Phaser.Rectangle <optional> Optional Rectangle object. If given the new values will be set into this object, otherwise a brand new Rectangle object will be created and returned. Returns Phaser.Rectangle - A Re

Group.RETURN_ALL

[static] RETURN_ALL : integer A returnType value, as specified in iterate eg. Source code: core/Group.js (Line 325)

Sound#onResume

onResume : Phaser.Signal The onResume event is dispatched when this sound is resumed from a paused state. Source code: sound/Sound.js (Line 235)

Tilemap.EAST

[static] EAST : number Source code: tilemap/Tilemap.js (Line 194)

Physics.Arcade.Body#angularDrag

angularDrag : number The drag applied during the rotation of the Body. Measured in degrees per second squared. Source code: physics/arcade/Body.js (Line 270)