Cache#removeBinary()

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1747)

InputHandler#snapOffsetY

snapOffsetY : number This defines the top-left Y coordinate of the snap grid.. Source code: input/InputHandler.js (Line 123)

State#preRender()

preRender() The preRender method is called after all Game Objects have been updated, but before any rendering takes place. Source code: core/State.js (Line 171)

Sound#isPlaying

isPlaying : boolean true if the sound is currently playing, otherwise false. Source code: sound/Sound.js (Line 115)

Physics.Ninja.Circle#projCircle_Half()

projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.

CanvasRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 87)

Keyboard#addKeys()

addKeys(keys) → {object} A practical way to create an object containing user selected hotkeys. For example, addKeys( { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S, 'left': Phaser.KeyCode.A, 'right': Phaser.KeyCode.D } ); would return an object containing properties (up, down, left and right) referring to Phaser.Key object. Parameters Name Type Description keys object A key mapping object, i.e. { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S } or { 'up': 52, 'down': 53 }. Returns

Input#holdRate

holdRate : number The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event. Default Value 2000 Source code: input/Input.js (Line 120)

Time#events

events : Phaser.Timer A Phaser.Timer object bound to the master clock (this Time object) which events can be added to. Source code: time/Time.js (Line 245)

TileSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Inherited From PIXI.TilingSprite#tileScaleOffset Source code: pixi/extras/TilingSprite.js (Line 43)