DeviceButton#event

event : Object The DOM event that caused the change in button state. Source code: input/DeviceButton.js (Line 47)

Physics.Ninja.Body#deltaAbsX()

deltaAbsX() → {number} Returns the absolute delta x value. Returns number - The absolute delta value. Source code: physics/ninja/Body.js (Line 381)

SpriteBatch#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

Weapon#autofire

autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate value. Source code: plugins/weapon/WeaponPlugin.js (Line 53)

Physics.P2.Body#sprite

sprite : Phaser.Sprite Reference to the parent Sprite. Source code: physics/p2/Body.js (Line 43)

Key#timeDown

timeDown : number The timestamp when the key was last pressed down. This is based on Game.time.now. Source code: input/Key.js (Line 68)

WebGLRenderer#stencilManager

stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 160)

ArrayUtils.shuffle()

<static> shuffle(array) → {Array.<any>} A standard Fisher-Yates Array shuffle implementation which modifies the array in place. Parameters Name Type Description array Array.<any> The array to shuffle. Returns Array.<any> - The original array, now shuffled. Source code: utils/ArrayUtils.js (Line 80)

Input#pointer6

pointer6 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 185)

Particles.Arcade.Emitter#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)