SpriteBatch#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

Frame#name

name : string Useful for Texture Atlas files (is set to the filename value). Source code: animation/Frame.js (Line 49)

Input#pointer6

pointer6 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 185)

ArrayUtils.shuffle()

<static> shuffle(array) → {Array.<any>} A standard Fisher-Yates Array shuffle implementation which modifies the array in place. Parameters Name Type Description array Array.<any> The array to shuffle. Returns Array.<any> - The original array, now shuffled. Source code: utils/ArrayUtils.js (Line 80)

WebGLRenderer#stencilManager

stencilManager : PIXI.WebGLStencilManager Manages the stencil buffer Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 160)

Key#timeDown

timeDown : number The timestamp when the key was last pressed down. This is based on Game.time.now. Source code: input/Key.js (Line 68)

Weapon#autofire

autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate value. Source code: plugins/weapon/WeaponPlugin.js (Line 53)

Physics.P2.Body#sprite

sprite : Phaser.Sprite Reference to the parent Sprite. Source code: physics/p2/Body.js (Line 43)

Particles.Arcade.Emitter#emitX

emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates all current particlesEmitter.emitX and Emitter.emitY control the emission location relative to the x/y position. Source code: particles/arcade/Emitter.js (Line 175)

WebGLBlendModeManager#setContext()

setContext(gl) Sets the WebGL Context. Parameters Name Type Description gl WebGLContext the current WebGL drawing context Source code: pixi/renderers/webgl/utils/WebGLBlendModeManager.js (Line 21)