TileSprite#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Button#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Physics.Ninja.Body#sprite

sprite : Phaser.Sprite Reference to the parent Sprite. Source code: physics/ninja/Body.js (Line 34)

State#scale

scale : Phaser.ScaleManager A reference to the Scale Manager which controls the way the game scales on different displays. Source code: core/State.js (Line 69)

Rope#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Sprite#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Particle#maxHealth

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensurethe health value never exceeds the maximum. Inherited From Phaser.Component.Health#maxHealth Default Value 100 Source code: gameobjects/components/Health.js (Line 35)

Ellipse#type

[readonly] type : number The const type of this object. Source code: geom/Ellipse.js (Line 49)

Game#isRunning

[readonly] isRunning : boolean Is game running or paused? Source code: core/Game.js (Line 145)

Pointer#x

x : number The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale. Source code: input/Pointer.js (Line 236)