particleDrag : Phaser.Point The X and Y drag component of particles launched from the emitter. Source code: particles/arcade/Emitter.js (Line 126)
first : Object First element in the list. Source code: utils/LinkedList.js (Line 39)
game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)
target : Object The target object, such as a Phaser.Sprite or property like Phaser.Sprite.scale. Source code: tween/Tween.js (Line 30)
activePointer : Phaser.Pointer The most recently active Pointer object. When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse. Source code: input/Input.js (Line 223)
[readonly] right : number Gets the right position of the Emitter. Source code: particles/arcade/Emitter.js (Line 964)
left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerX Source code: core/Group.js (Line 2705)
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at the bottom. Parameters Name Type Description child any The child to move down in the group. Returns any - The child that was moved. Inherited From Phaser.Group#moveDown Source code: core/Group.js (Line 969)
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