Physics.P2.BodyDebug#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.DisplayObjectContainer#getLocalBounds Source code: pixi/display/DisplayObjectContainer.js (Line 437)

Camera#deadzone

deadzone : Phaser.Rectangle Moving inside this Rectangle will not cause the camera to move. Source code: core/Camera.js (Line 59)

FlexLayer#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

Sprite#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Rope#deltaY

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and in the previous frame. The value will be positive if the Game Object has moved down or negative if up. Inherited From Phaser.Component.Delta#deltaY Source code: gameobjects/components/Delta.js (Line 42)

Graphics#destroy()

destroy(destroyChildren) Destroy this Graphics instance. Parameters Name Type Argument Default Description destroyChildren boolean <optional> true Should every child of this object have its destroy method called? Source code: gameobjects/Graphics.js (Line 139)

FlexGrid#game

game : Phaser.Game A reference to the currently running Game. Source code: core/FlexGrid.js (Line 26)

DeviceButton#destroy()

destroy() Destroys this DeviceButton, this disposes of the onDown, onUp and onFloat signalsand clears the parent and game references. Source code: input/DeviceButton.js (Line 279)

Pointer#timeDown

timeDown : number A timestamp representing when the Pointer first touched the touchscreen. Source code: input/Pointer.js (Line 269)

SpriteBatch#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)