Physics.Ninja.Circle#circleTileProjections

circleTileProjections : Object All of the collision response handlers. Source code: physics/ninja/Circle.js (Line 90)

Physics.P2.Material#name

name : string The user defined name given to this Material. Source code: physics/p2/Material.js (Line 22)

Physics.Ninja.AABB#projAABB_67DegB()

projAABB_67DegB(x, y, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 834)

Text#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Camera.SHAKE_VERTICAL

[static] SHAKE_VERTICAL : number Source code: core/Camera.js (Line 225)

Text#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

Text#textBounds

[readonly] textBounds : Phaser.Rectangle The textBounds property allows you to specify a rectangular region upon which text alignment is based.See Text.setTextBounds for more details. Source code: gameobjects/Text.js (Line 81)

TilemapLayer#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Rope#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Text#padding

padding : Phaser.Point Specify a padding value which is added to the line width and height when calculating the Text size.ALlows you to add extra spacing if Phaser is unable to accurately determine the true font dimensions. Source code: gameobjects/Text.js (Line 73)