Component.PhysicsBody.postUpdate()

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically by the Game Object. Source code: gameobjects/components/PhysicsBody.js (Line 61)

Keyboard#update()

update() Updates all currently defined keys. Source code: input/Keyboard.js (Line 344)

Cache#isSoundDecoded()

isSoundDecoded(key) → {boolean} Check if the given sound has finished decoding. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - The decoded state of the Sound object. Source code: loader/Cache.js (Line 743)

Gamepad#supported

[readonly] supported : boolean Whether or not gamepads are supported in current browser. Source code: input/Gamepad.js (Line 510)

Key#event

[readonly] event : Object Stores the most recent DOM event. Source code: input/Key.js (Line 33)

FlexLayer#position

position : Phaser.Point Source code: core/FlexLayer.js (Line 46)

Physics.P2.BodyDebug#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Sound#stop()

stop() Stop playing this sound. Source code: sound/Sound.js (Line 858)

Cache#removeSound()

removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that you remove with this method, they willautomatically destroy themselves. If you wish to have full control over when Sounds are destroyed thenyou must finish your house-keeping and destroy them all yourself first, before calling this method. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parame

Weapon#destroy()

destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references. Source code: plugins/weapon/WeaponPlugin.js (Line 579)