Physics.Ninja.Tile#y

y : number The y position. Source code: physics/ninja/Tile.js (Line 685)

Button#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

Device#support32bit

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views? Source code: utils/Device.js (Line 500)

Canvas#Canvas

new Canvas() The Canvas class handles everything related to creating the canvas DOM tag that Phaser will use,including styles, offset and aspect ratio. Source code: utils/Canvas.js (Line 14)

Sprite#exists

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops. Inherited From PIXI.Sprite#exists Default Value true Source code: pixi/display/Sprite.js (Line 103)

InputHandler#snapOffsetX

snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source code: input/InputHandler.js (Line 117)

Button#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Loader#useXDomainRequest

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future. If true and if the browser supports XDomainRequest, it will be used in preference for XHR. This is only relevant for IE 9 and should only be enabled for IE 9 clients when required by the server/CDN. Deprecated: This is only relevant for IE 9. Source code: loader/Loader.js (Line 196)

DeviceButton#timeUp

timeUp : number The timestamp when the button was last released. Source code: input/DeviceButton.js (Line 71)

RetroFont#text

text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true. Source code: gameobjects/RetroFont.js (Line 547)