Physics.P2.Body#setZeroDamping()

setZeroDamping() Sets the Body damping and angularDamping to zero. Source code: physics/p2/Body.js (Line 612)

Particle#setAlphaData()

setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter. Source code: gameobjects/Particle.js (Line 111)

Key#isUp

isUp : boolean The "up" state of the key. This will remain true for as long as the keyboard thinks this key is up. Default Value true Source code: input/Key.js (Line 45)

Component.PhysicsBody.postUpdate()

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically by the Game Object. Source code: gameobjects/components/PhysicsBody.js (Line 61)

Keyboard#update()

update() Updates all currently defined keys. Source code: input/Keyboard.js (Line 344)

Gamepad#supported

[readonly] supported : boolean Whether or not gamepads are supported in current browser. Source code: input/Gamepad.js (Line 510)

FlexLayer#position

position : Phaser.Point Source code: core/FlexLayer.js (Line 46)

Physics.P2.BodyDebug#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Key#event

[readonly] event : Object Stores the most recent DOM event. Source code: input/Key.js (Line 33)

Sound#stop()

stop() Stop playing this sound. Source code: sound/Sound.js (Line 858)