Easing.Bounce#Out()

Out(k) → {number} Bounce ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 524)

Timer#autoDestroy

autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming no looping events). Source code: time/Timer.js (Line 45)

Particle#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

Input#tapRate

tapRate : number The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click. Default Value 200 Source code: input/Input.js (Line 108)

Physics.P2.Body#clearCollision()

clearCollision(clearGroup, clearMask, shape) Clears the collision data from the shapes in this Body. Optionally clears Group and/or Mask. Parameters Name Type Argument Default Description clearGroup boolean <optional> true Clear the collisionGroup value from the shape/s? clearMask boolean <optional> true Clear the collisionMask value from the shape/s? shape p2.Shape <optional> An optional Shape. If not provided the collision data will be cleared from all Shap

global#AUTO

<constant> AUTO : integer AUTO renderer - picks between WebGL or Canvas based on device. Source code: Phaser.js (Line 31)

Component.Bounds#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Source code: gameobjects/components/Bounds.js (Line 146)

Sound#pause()

pause() Pauses the sound. Source code: sound/Sound.js (Line 763)

Image#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Component.Bounds#right

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX. Source code: gameobjects/components/Bounds.js (Line 124)