Image#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

Sound#isDecoded

[readonly] isDecoded : boolean Returns true if the sound file has decoded. Source code: sound/Sound.js (Line 1087)

Image#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Image#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Line#x

[readonly] x : number Gets the x coordinate of the top left of the bounds around this line. Source code: geom/Line.js (Line 411)

Timer.QUARTER

[static] QUARTER : integer Number of milliseconds in a quarter of a second. Source code: time/Timer.js (Line 182)

Game#onPause

onPause : Phaser.Signal This event is fired when the game pauses. Source code: core/Game.js (Line 301)

Physics.P2.Body#damping

damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear damping acting on the body in the velocity direction. Source code: physics/p2/Body.js (Line 1711)

Animation#onComplete

onComplete : Phaser.Signal This event is dispatched when this Animation completes playback. If the animation is set to loop this is never fired, listen for onLoop instead. Source code: animation/Animation.js (Line 146)

FlexLayer#bottomMiddle

bottomMiddle : Phaser.Point Source code: core/FlexLayer.js (Line 81)